Notable Location
Hunkopia
O! Hunkopia! Such crystal seas and azure skies! / I would weep at your beauty if I did not fear / My falling tears would sully your perfection. / Will this do? Can I get paid now?
- Except from the first edition of A Beholders Guide to Hunkopia with poetic foreword by noted scribe Howtopher Buxcraft. Final line was omitted from later reprintings.
Hunkopia is a prosperous world nestled in the bosom of the Anton Antecedent sub-sector. This diverse and hospitable planet has cradled human life since the Dark Age of Technology. Like so many worlds in the sector it started life as a mining colony, and has since grown rich and populous from the proximity of the corewards Hyperion trade routes. It's blue seas and numerous climates are roughly analogous to Ancient Terra in scope and diversity. Its two main land masses support a number of (reasonably) sustainable arcologies, plus numerous smaller farming and mining towns spread throughout its picturesque and unpolluted forests. Hunkopia's main export is its vast mineral wealth, which includes extensive deposits of yttrium and neodymium - ideal for the manufacture of high quality lascarbines and hellguns - as well as other rare earth elements. Secondary exports include particularly fine timber from its evergreen highlands, thoroughbred Grox meat, local pattern las-weapons and spreadsheet-savants for the nearby capitaline bureaucracy in the Grovsenor system. Imports and exports are handled by the equitorial orbital docks, a Dark Age relic that rings the equator in geostationary orbit. Although an engineering wonder, this construction is primarily mercantile in purpose so does not incorporate as many defences as comparable structures built elsewhere in the age of the Imperium. Hunkopia contributes five Imperial Guard regiments to the defence of Mankind. They are normally equipped to Cadian standards of weapons and uniforms, although veteran squads in the Hunkopian 1st have been known to wear dress uniform into battle on occasion. Facial hair is considered the norm for the men of Hunkopia, and it is rare to see an adult male without a beard or impressive moustache.
Selene, Hunkopia's principle moon, also used to be a mining colony. However the radiation shielding protecting the colonies on its inhospitable rocky surface fell into disrepair during the chaos of Old Night, and the mining families slowly mutated into a comparatively stable strain of abhuman 'beastmen'. Some mining still take place as the mutant inhabitants are incentivised to offer up minerals as 'tribute' to the 'great metal beasts' that descend from orbit with hungry maws and cavernous bellies, but this process if far from efficient. In times of high Imperial conscription groups of these abhuman will sometimes be rounded up and inducted into the Imperial Guard regiments of Hunkopia.
Archean is a world of steaming rainforests inhabited by carnasaurs, megadons and other examples of reptilian ultra-fauna. Every few centuries, one of the merchant guilds of Hunkopia will have the bright idea to try and exploit these creatures, normally either as a food source or as alternative mounts for the Hunkopian Rough Rider companies. These attempts invariably end in some messy disaster. Archean is home to a few thousand colonist spread across the planet in tiny groups. These are normally people with things to hide, things to flee or things to forget.
Larunda is a lurid green gas giant with many rocky moons. There is little to recommend any of these satellites to colonists so, with the exception of a few remote Helium-3 refineries, they remain uninhabited by humanity. The largest of these moons supports a basic indigenous eco-system that includes a bizarre short, multi-limbed race of creatures that look like ambulatory tree stumps. They are not thought to be sentient. There is a popular Hunkopian rumour that the system governor has an emergency fortified 'bolt-hole' on one of the moons, but there is no evidence to support this.
Rimewold is a snow-bound winter world on the edge of the system. It is also known locally as Froststar - due to the way it shines brightly in the Hunkopian sky - or sometimes Frosthole. Each of its semi-subterranean colony cities is heavily sponsored by one of the great merchant families of Hunkopia. As a result of this dependence the planet is effectively governed from Hunkopia rather than being self-determining. The planet's principle industries are petrochemical extraction, bulk purified water refining for sub-sector export and textiles. The population is too small to sustain any defence forces of its own, but it contributes scouts and hostile environment specialists to the grand Hunkopian regiments. The pine forests of Rimeworld are home to a species of giant Ur-Cavy, grown massive and foul tempered in the long arctic nights.
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+ Hunkopian 1st Regiment during the M37 Scallop Stars Purges + During the M37 Scallop Stars purges the Hunkopian 1st, 2nd and 4th regiments were assigned to the Grovsenor Front fleet. Trooper Domnall
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This location is part of
Faction affiliation:
