Notable Location

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Transcription datum +++ Mon, 2013-12-30 14:41

Morkers of Dogrok [M37]

Fleet

 In seeking to deny the greenskin his victory, you must ensure he does not turn inwards, for greenskins are ever-hungry for warfare, and rival tribes will feed each other's strength until one falls. At this point, the orks will turn outward, and this threat can be many times the magnitude of the original. Controlled culls keep civil order.

Tactica Imperialis, Book CIV

 

He who grasps the nettle should wear thick gloves.

Collected proverbs of the Qarmanac Anchorite, Uar Fuw.

 

Never tell me da odds, runt!

Zograff Nerfherder, Ork Kruiser Kaptin

 

The Dog Rocks proved a perfect hunting ground for ork fleet activity; their powerful but short-ranged weaponry proving ideal for the close-in conflicts of the area. While Imperial shipping struggled to adapt to the swirling gravitic wells and dense asteroid and stardust fields, the orks were typically daring in their willingness to attempt near-impossible manoeuvres in order to get into close confines, where they could attempt boarding.

As a result, few Imperial sorties were made into this area, at least in the early stages of the campaign. This in turn meant that many ork ships gathered here and treated it as a temporary neutral zone – all the better to make repairs and attack the invading human fleets! The notorious genius Kaptin Bluddflagg presided over this area; not through pure strength or numbers, but because his exceptional negotiating skills and wealth of experience meant most ork warbosses, mercenaries and other leaders were prepared to back him against others; as this ensured their boyz were certain of the best fight while having open and (relatively) trustworthy lines of supply, reinforcement and retreat. This ensured the greenskins gathered in the Dogroks were precociously well-organised, engaging the invading Imperial Purge Fleets on a level that provided a staunch challenge to the Imperial High Command. 

Bluddflagg's connections, in concert with the ambush tactics, meant that the orks became infamous throughout the Scallop Stars and orkspace, and more and more warbosses flooded to join them, eager to prove their kunnin'. As a result, the group became regarded as particularly blessed by the ork's god of cunning brutality (or possibly brutally cunning), Mork. 

Emboldened text marks conflicts in which the group was involved or implicated, along with the relevant year date.

 

Famous Craft of the Group

  • Kalshak's Pre-emptive Revenge (a rough translation of the original name) became infamous during one of the very first skirmishes of the war, when it became the first ork craft to achieve a confirmed Imperial kill – its first of many...
  • A squadron of assault ships called Hardheads was classified by Imperial intelligence as Brute-class ram ships. Believed to belong to a mercenary ork group, the fifteen craft proved a thorn in the side of many, specialising in ambush tactics.
  • The infamous Space Hulk Cell of Revulsion, a twisted ball of broken alien ships roughly the size of small moon had long been believed to have been destroyed during the Infancy Crusade, halfway across the sector in the hands of the orks. It emerged suddenly at the forefront of the Scallop Stars under the command of Bluddflagg himself, who had built a gargantuan energy cannon of prodigious power into the very superstructure.

Ork Armies of the Group

  • Black Suns – Big Burna Bozwit [Genyx Landings (Red Fens) – M37.778]
  • Black-throated Stranglers – Cheef Burnhell
  • Bullseye's Airbullys – Seemingly a specialised air force, the Airbullys appeared over numerous battlefields, their huge number of fighta-bommas resulting in substantial Imperial Navy casualties during the war.
  • Bullneck's Raiders – Led by the up-and-coming Thrugg Bullneck, this force is primarily infantry-based. [Genyx Landings (Red Fens) – M37.778]
  • Crimson Wave – Almost completely dominated by the Kult of Korrn, this dangerous army was dark, brooding and disciplined.
  • Gork's Face Eaters – Collapsed into internal conflict soon after the war began when an unknown ork asked if their name meant they ate faces in Gork's honour, or were meant to find Gork and eat his face.
  • Gleaming Goldfangs – Archboss Goldfang Toothbreaker leads these ostentatious chancers.
  • Half Moon Marauders – Waa-leader Shabnad Half Moon, also known as 'Moon the Loon'.
  • Karnak's Stikkas – With a preference for boar- and squig-mounted cavalry charges, the Stikkas proved a terrifying enemy to face for Imperial foot troops.
  • Moody Bluez – A Death Skull-dominated tribe that became infamous for returning POWs by shooting them towards Imperial lines from their artillery. 
  • Shooty Boyz – A Blood Axe tribe led by the grizzled warboss Kolonel Og Throatchoppa and accompanied by various misfits and mercenaries (i.e. the only Orks who will work closely with Blood Axes) including Zogbog's Mad Mob and Kilkart's Krushin' Kanz. [Genyx Landings (Bearpit) – M37.778]; [Skarbad's Star (Ripoff) – M37.785]
  • Slavebeaters – Runtking Snivlet Alltoof.
  • Stormtroopas – Marked by their white (well, whitish) uniforms, the Stormtroopas use a preponderance of 'ard boyz. Scurrilous rumours circulate that this use of armour is necessary to ensure that frontrunners survive the enthusiastic but inaccurate shooting of the following ranks. Led by the Warboss Gorkanozian, the force commands the dread space hulk Cell of Revulsion.
  • Orful's Oldboyz – Warboss Orful Grazsnaz
  • Red Menace – Commanded by the self-styled Admiral Bluddflagg himself, this large piratical tribe had advisors at the ears of each of the allied ork warlords, but the tribe was a powerful force in its own right. At the outbreak of hostilities, Bluddflagg himself could boast an immediate command of a dozen spacecraft of cruiser-weight displacement.
  • Widowmakers – Taking their name from a famous Imperial regiment they defeated during the events of the Eorta crusade, the Widowmakers still wear the tattered remnants of their defeated foes, and gleefully parade the Regimental Eagle of the Magna Grecian 9th when they go into battle.

Mercenary Armies of the Group

  • Kindred of the Bloody Moon – Master Shaper Palãigh [Genyx Landings (Red Fens) – M37.778]
  • Nekkslica's Speedas – The Speedas are an ork force made up of the Karrier 'Makross' and hundreds of ork fighta-bommas. The mercenary group is led by Uzbek Nekkslica and welcomes like-minded ork fliers, even on a temporary basis. [Genyx Landings (Bearpit) – M37.778]
  • Skintakers – 'General' J'kel. Thrice-cursed by the Imperium, this force is believed to have emerged from an ork-worshipping feral world deeper in orkspace. The renegade – and quite insane – Colonel Thrabb, who went MIA during the Eorta Crusade, may have some connection with the group. They are known for their taking of tokens such as scalps, ears, noses and the like from fallen foes. 
  • Zodrukk's Sneeks – a freebooting commando force specialising in infiltration and sabotage, the Sneeks were implicated in numerous Imperial disasters during the early war. [Genyx Landings (South) – M37.778]

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